Passionate and creative 3D Game Artist with 5+ years of experience creating high-quality props and environment assets. Highly flexible and loves addressing both creative and technical challenges. Committed to continuous learning and staying updated with emerging game art techniques and technologies.
• Contributed to and maintained a library of game-ready assets, including props, furniture, foliage, terrain, and clothing for a stylized, online multiplayer game built in Unity.
• Modeled high-quality 3D assets utilizing both existing concept art and original designs in instances where no concept art was available or provided.
• Collaborated closely with Lead 3D Artist to develop and maintain consistent artistic direction, receive feedback, and iterate tasks.
• Developed a modular terrain kit used in creating game levels in-engine.
• Optimized game performance by creating LODs, reducing texture sizes, and optimizing geometry in order to achieve and maintain a frame time of 16ms.
• Implemented and edited shaders using Unity’s Shader Graph to accommodate the needs of the art team, uses for which include foliage, VFX, stylized characters, props, and terrain.
• Produced stylized VFX for water, smoke, character trails, and environment details with particle systems and shaders.
• Participated in play-testing and provided feedback to developers.